They are dreaming about removing thw expensive devs from the dev cycle so they could use AI agents to write games on the fly with "0" costs. At this point why not just weite agents that buy and play games because appealing to himans requires effort and thinking and they dont like
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realminhNewcomerNov 5, 2026
Also this happens sometimes in the gaming space. Nearly every game had their own engine, then most of them started to out source / buy. Then they started to make their own again. Rinse and repeat I guess.
diego.fernndezNewcomerNov 5, 2026
I'm pretty certain that a lot of people soon cannot afford AAA titles anymore and therefore a lot of AAA studios will shrink/fail/close anyway. May the unreal engine fail too. Some other engine will take it's place. fuck unreal (and unity)
karim_7xNewcomerNov 5, 2026
Steam does nothing and wins again?
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saraahmadi82NewcomerNov 5, 2026
The reason for this was blueprints were originally created because coding in c++ in unreal was an absolute pain in the ass. Having to rebuild every time you tweak something was an absolute pain in the ass. And the "hot reload" was only worked like 50% of the time. Blueprints made
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marco36NewcomerNov 5, 2026
tf are y'all nerds talking about
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aisha_khanNewcomerNov 5, 2026
The Blueprint Visual Scripting system in Unreal Engine is a visual programming language that uses a node-based interface to create gameplay elements. Basically it is a programming node that allows the game to function. An Actor is any object that can be placed into a level, such
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dlamini.siphoNewcomerNov 5, 2026
Why does everything need a custom language? Just put the engineering effort in better engine features and removing bugs.
fatimabenali2NewcomerNov 5, 2026
What.. the ... fuck... Jseus Christ. Blueprints, materials, Actors... combined with a capability to hook up C++ coding, this was what drew me to Unreal Engine. They kicked it out now ? THis motherfucker is Godot salesman of the year ! I'm done with UE. I'm disinclined to acquiesc
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linh_63xNewcomerNov 5, 2026
The obvious next step is to remove most of the UI and use an AI agent forcing the developer to pay for tokens + subscription
They are dreaming about removing thw expensive devs from the dev cycle so they could use AI agents to write games on the fly with "0" costs. At this point why not just weite agents that buy and play games because appealing to himans requires effort and thinking and they dont like
Also this happens sometimes in the gaming space. Nearly every game had their own engine, then most of them started to out source / buy. Then they started to make their own again. Rinse and repeat I guess.
I'm pretty certain that a lot of people soon cannot afford AAA titles anymore and therefore a lot of AAA studios will shrink/fail/close anyway. May the unreal engine fail too. Some other engine will take it's place. fuck unreal (and unity)
Steam does nothing and wins again?
The reason for this was blueprints were originally created because coding in c++ in unreal was an absolute pain in the ass. Having to rebuild every time you tweak something was an absolute pain in the ass. And the "hot reload" was only worked like 50% of the time. Blueprints made
tf are y'all nerds talking about
The Blueprint Visual Scripting system in Unreal Engine is a visual programming language that uses a node-based interface to create gameplay elements. Basically it is a programming node that allows the game to function. An Actor is any object that can be placed into a level, such
Why does everything need a custom language? Just put the engineering effort in better engine features and removing bugs.
What.. the ... fuck... Jseus Christ. Blueprints, materials, Actors... combined with a capability to hook up C++ coding, this was what drew me to Unreal Engine. They kicked it out now ? THis motherfucker is Godot salesman of the year ! I'm done with UE. I'm disinclined to acquiesc
The obvious next step is to remove most of the UI and use an AI agent forcing the developer to pay for tokens + subscription