bitchass need all his item right in front of them. you need to learn that bad luck happen
F
ferrari.chiaraNewcomerOct 26, 2026
Good games have visible points-of-no-return. Vermintide nailed it
H
haruto_55xNewcomerOct 26, 2026
This game perfected these frustrating mechanics
taylor.islaNewcomerOct 26, 2026
Players who think they should be able to 100% everything on the first try aren't much better. Imagine you missed an item in video game. What a disaster!
I
isabela.carvalhoNewcomerOct 26, 2026
Escort missions with the npc being braindead is waaaaaaay more hateable
A
ama44NewcomerOct 26, 2026
Thats why we used to buy these. Now you can just google it
A
aisha_khanNewcomerOct 26, 2026
Game Design teacher (Captain) here: This is a concept called the "Golden Path" which is basically "How can I do all the things before moving on?" (What 'all the things' means can vary from game to game) And making it clear which way it is to move to the next area is part of good
realmateoNewcomerOct 26, 2026
What i hate is hard scripted shit... Like an enemy u shoot and its imortal anyway cause there will be a cutscene or something happening to him Or a racing game where is impossible go pass the car will always somehow keep the distance enuff...
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ngoziokonkwo42NewcomerOct 26, 2026
OP irl.
A
aoitanaka58NewcomerOct 26, 2026
It's painful when you can't tell which is the main path and which is the off path, but then you a cutscene plays and cuts you off from the area through forced progression. It's still annoying when you can tell, but at least you make a conscious choice whether to explore or not. I
bitchass need all his item right in front of them. you need to learn that bad luck happen
Good games have visible points-of-no-return. Vermintide nailed it
This game perfected these frustrating mechanics
Players who think they should be able to 100% everything on the first try aren't much better. Imagine you missed an item in video game. What a disaster!
Escort missions with the npc being braindead is waaaaaaay more hateable
Thats why we used to buy these. Now you can just google it
Game Design teacher (Captain) here: This is a concept called the "Golden Path" which is basically "How can I do all the things before moving on?" (What 'all the things' means can vary from game to game) And making it clear which way it is to move to the next area is part of good
What i hate is hard scripted shit... Like an enemy u shoot and its imortal anyway cause there will be a cutscene or something happening to him Or a racing game where is impossible go pass the car will always somehow keep the distance enuff...
OP irl.
It's painful when you can't tell which is the main path and which is the off path, but then you a cutscene plays and cuts you off from the area through forced progression. It's still annoying when you can tell, but at least you make a conscious choice whether to explore or not. I