Laura Fryer Compares Halo Development Staffing Over Time
In a social media post, former game developer Laura Fryer highlights a significant increase in staffing numbers between the original Halo and a recent remake. Fryer contrasts the 185 people who worked on the original full game with the 2,183 people credited for a campaign-only remake. She argues that modern game development is burdened by "invisible layers" of management, producers, and administrative roles that add meetings and dilute ownership rather than supporting the core creative team. Fryer suggests that this organizational bloat is a systemic issue in the industry that complicates production and shifts focus away from the actual makers of the game.



I've never cared about something less than people on the internet complaining about Halo Campaign Evolved. Be mad about something that matters. Be mad about no disc drives, or be made about parts costing 10 bazillion dollars. No one cares about the halo remake.
Back in 2001, character models were made of cardboard, had like 5 polygons and were painted with fingerpaint. Levels were flat and boxy, with identical walls, doors, trees, shrubs etc. Characters had like 5 joints of articulation and were animated very crudely. Of course a few pe
Where do the 2183 number comes from? The game was made by Halo Studios that have around 500 employees (maybe less now with all the employees fired at microsoft). Also, if you want to play Halo PvP, you can download Halo Infinite for free. PvP is F2P while PvE is an optional B2P D
She also has a YouTube channel. Spits fire.
insert dev and whole scrum master agile lord bullshitters to picture, same with academia...
A lot of companies, as they grow, create new departments and layers of management, which can also create more bureaucracy and organizational bloat. I think it's also a double-edged sword when you combine that with employers wanting to maximize the 40-hour workweek instead of maxi
What's that old saying? "Too many cucks spoil a broth"
"We need more women in game development!" Correction, we need more women like Laura Fryer in game development.
If you want Blackrock money, you gotta made room for Blackrock employees.
Also woke crap.