Comparing Environmental Destruction in Video Games
This split-screen video compares how different video games handle environmental interaction when a player fires a weapon at a park bench. In the top segment, the bench remains completely intact despite being hit by gunfire, showing no signs of damage or destruction. In the bottom segment, the bench is shown being completely destroyed and reduced to debris after being shot. The comparison highlights the varying levels of environmental interactivity and physics engines used across different titles, sparking discussion among players about the evolution of game design and the importance of destructible environments in gaming.



The top is more realistic than the bottom. A 5.56 round doesnt make things spontaneously explode. It puts holes in them.
As a guy who has shot a lot of guns the top one is probably more realistic.
And its woke feminist gay slop.
maybe technology made really strong park benches
Gays of War
That top one is a well built bench. The bottom one is French.
No wonder the bullets won't destroy anything. Destroying stuff is too masculine for the gay fayries who made the game.
Still miss you...
That's what you get when people jerk themselves to death over graphics instead of anything else. Pretty piles of garbage.
I miss something like Red Faction. If there was a door locked, you would just blast a hole around it