Comparing Water Physics Evolution in Major Video Game Titles
This visual comparison highlights the evolution of water rendering and physics in high-budget video games over a decade. The image contrasts three specific titles: Uncharted 4 (2016), which had a reported budget of $100 million; The Last of Us Part I (2022), with a $50 million budget; and an upcoming Wolverine title (2026), noted with a $300 million budget. By showcasing how characters interact with water surfaces in each game, the post invites viewers to observe differences in graphical fidelity, environmental reaction, and technical execution across various development cycles and production costs within the gaming industry.



You do all realise that Sweet Baby just does narrative consulting, right? They don't have anything to do with the shit delivery of the programming and tech inside the game.
well DEI killed that studio also
sweet baby stench strikes again!
F*ck Sweet Baby Inc.
The money was spent on licensing and DEI consultants. The game was created by two unpaid interns.
water is the least of that game problems
$50M
People who see your hobby as a tool for their politics wont spend time effort and passion on a good product.
It keeps blowing my mind how studios hire those idiots knowing full well it will negatively impact their game and it's still a healthy company. How in the fuck
Literally just stop buying this garbage. It's astonishing how many people are still forking over money to these frauds.